TYPE OF INNOVATION
A massive open online course (MOOC) is an online course aimed at unlimited participation and open access via the web. This award seeks to recognise the development and use of MOOC which have made excellent use of online media and tools to facilitate learning. The award is particularly focused on the MOOC that employ a range of methods and media over many weeks or months of part-time study, typically leading to a formal qualification.
This competition seeks to recognise open contents (PDF, files, PowerPoint, videos) that play a key role in the support of specific learning aims. We will recognise innovative uses of the video techniques, as well as the extent to which they lead to greater engagement, enjoyment and motivation, and provide a more effective learning experience than more traditional approaches.
iBooks is an e-book application by Apple Inc. for its iOS and macOS operating systems and devices.
A mobile app is a computer program designed to run on mobile devices such as smartphones and tablet computers. This category seeks to recognise those projects that make innovative and effective use of mobile app to reach audiences achieve goals or deliver efficiency that were previously unobtainable.
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of electronic educational technology (also called e-learning) courses or training programs.
Any e-learning innovation in P&P that are not included in other category of competitions i.e. MOOC, OCW, iBooks, Mobile Apps and LMS.
This competition recognises teams from a Higher Education Institutes who have achieved a positive change within their organisation using learning technologies as a performance development tool. The team may have implemented a new programme or used many different ways to ensure that the adoption and take up of new tools has made a demonstrative and highly effective impact on the organisation and how it performs against its objectives. The team may have produced a new technique that saves time and money in achieving performance change using learning technologies. Teams must demonstrate that they have made positive contributions and that these are backed up by testimonial and other supporting evidence. Both quantitative and qualitative evidence will be taken into account.
EXHIBITION & PRESENTATION